Thursday, July 19, 2012

My Roguelike indie project

I’m a flash developer with more than 10 years experience making web games and other rich web application type stuff. Previously I’ve been able to find time to create my own games in my spare time but in the last couple of years I’ve been too busy to do my own stuff, due to work/family commitment, plus also playing too many games when I do have free time.

This has meant that more and more I feel like I’m being defined by what I do for my job, and though I do get the occasional games project where I get to exercise some creativity I’m increasingly finding myself doing jobs where I am Just A Programmer. It’s kind of depressing, and also it leads onto more of the same dull technical work.

I know quite a few people who are doing indie games and it just seems much more interesting a fulfilling and long term I really, really want to move in that direction. I just need to find the time to do some of my own work and the mental toughness to turn down freelance work when it gets offered. As much as now may not be a good time, what with a new baby and the expense of living in London, I’m can't see when there ever will be a good time, short of winning the lottery, and I’ve been putting it off for years. I’m allowing myself to coast until my current contract finishes, trying to do some groundwork in my meagre spare time, then I’m hoping to take 1-2 months off to try to get something done, with more time allowed if what I’m doing is promising.

I’ve been weighing up which project to go forward with and I’ve decided to go with a Roguelike, specifically one tailored to mobile devices using Abode Air to publish it. I’m also planning on doing a cut down pure flash version for the web, mostly to try to drive traffic to the app versions.

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